scan-based rock-material

Niels fechtel rock render2

render 1

Niels fechtel rock renders3

render 2

Niels fechtel screenshot 175

scan in 3DF Zephyr

Niels fechtel screenshot 174

scan in 3DF Zephyr, extracted colors

Niels fechtel leonrockfloor 9

one of the scan-photos

Niels fechtel lp plane normal map from mesh cut

HQ-normal-map extracted by Zephyr

Recently I scanned some collected rocks, and used the height-data inside Substance Designer, making a snow-rock-ground-material.
Was an interesting process; I had to cut out a few parts here and there, but it makes for a good base to use inside Designer.

Date
August 13, 2019