These are some objects I photoscanned. Photogrammetry-Software and renderer used is in each image's description; I wanted to try several, from AliceVision's Meshroom over RealityCapture to 3DF Zephyr (which I personally liked best, feature-wise and pricing-model-wise, actually affordable).
First time I ever did this, learned a lot. Generally processed the meshes in Maya and/or ZBrush, and imported maps into Substance Painter, where I fixed texture- and baking-errors, if there were any. Rendered in Redshift and Unreal Engine.