Photoscanned Assets

Niels fechtel minimal default black 0145

sculpture-sorta-thing in local park, rendered in UE4 (4K)

Niels fechtel parksteinrender

stone in local park

Summstein - Photogrammetry
(3DF Zephyr)

Stone - Photogrammetry
(RealityCapture)

Niels fechtel minimal default black 0028

sculpture-sorta-thing in local park, rendered in UE4 (4K)

Niels fechtel baum1render

treestump 1 (Meshroom)

Niels fechtel baum2render

treestump 2 (Meshroom)

Niels fechtel baum5render

treestump 3 (Meshroom)

Niels fechtel screenshot 96
Niels fechtel summstein zephyr screenshot

These are some objects I photoscanned. Photogrammetry-Software and renderer used is in each image's description; I wanted to try several, from AliceVision's Meshroom over RealityCapture to 3DF Zephyr (which I personally liked best, feature-wise and pricing-model-wise, actually affordable).

First time I ever did this, learned a lot. Generally processed the meshes in Maya and/or ZBrush, and imported maps into Substance Painter, where I fixed texture- and baking-errors, if there were any. Rendered in Redshift and Unreal Engine.

Date
May 10, 2019